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While the program leans heavily toward the technical side of game creation, which means a high-level computer science course requirements, students also get a taste of the narrative artistic aspects of games.
Also required is an intensive senior game design studio course that has students working in teams to develop a complete, functioning video game across their final year.
This game design program is one of the best in America for two reasons. Firstly, it gives students a firm understanding of computer programming while also offering an introduction to the art, narrative, digital media, and music side of games.
Secondly, it is lead by notable professors who have many years of experience either teaching game design or actually making games. John and Brenda Romero, two experienced game developers, also serve as directors.
The for-profit school was founded in and has grown to offer programs in a number of fields, including animation, screenwriting, film directing, game design, illustration, digital journalism, and more.
A non-degree game design program is also available to those interested in a one-year conservatory program. Students in the Game Design program at NYFA focus on the Playcentric Design methodology that involves understanding fundamental theories of games, the core development process, and the importance of prototyping you games while analyzing and critiquing others.
There is also a strong emphasis in using games to tell a good story, which includes deconstructing successful narrative games such as Mass Effect, Red Dead Redemption, Uncharted 2, Bioshock, Portal, and more.
No list of the best game design schools in California would be legitimate without mentioning the University of Southern California. This school consistently ranks amongst the best two or three in the country.
What started as a small private university with only a few dozen students has grown to become one of the most respected universities around the world.
The school now has over 40, enrolled students and offers two distinct paths for aspiring game designers to travel.
Those of you focused solely on the design aspect may choose to attend the School of Cinematic Arts. This route allows students to gain a solid understanding of many of the challenges faced by video game designers today.
Like most universities in major US cities, competition is heavy. As a result, to best position yourself for entry, an ultra competitive GPA of 3.
The school serves around 2, a year and offers both online and on-campus programs. Two game-related programs are offered: Both programs take students through intensive courses that leave them with a firm understanding of programming, production, and design techniques used in the gaming industry today.
One of the strengths of this school is the fact that it sits in the heart of Hollywood, which gives students access to more professional entertainment industry speakers and connections than anywhere else.
The Academy of Art University has been around since to provide San Francisco residents a way to refine and develop their artistic talents.
Online art courses have also been available since along with on-campus degree programs in nearly 30 fields of study.
The School of Game Development at the Academy of Art University was founded to give students the tools and skills needed to pursue a career in the gaming industry.
The strength of the programs here is the hands-on learning led by professionals, which means students leave with a strong portfolio of work to show potential employers as soon as they graduate.
There is also a strong focus on collaboration between students while working on projects, which serves to prepare them for actual game studio environments.
Woodbury University is a private, nonprofit university in Burbank and with a satellite campus in San Diego.
This includes sound design, art, animation, computer technology, game design, and story development. This makes it one of the most best game programs in the state for offering people a taste of different areas of game development.
Students in the program have the option of choosing between two emphases. The first is game Art, which focuses on learning how to create 2D and 3D characters, animations, and environments.
The second emphasis is Game Design, which gives students a solid understanding of story, game rules, play mechanics, game conceptualization, program flow, prototyping, and scoring systems.
This gives graduates a major advantage by allowing them to apply to game companies with previous experience already on their resumes.
Another wonderful school you may want to look into is the California Institute of the Arts. Also known as CalArts , this private institution was started by animation extraordinaire Walt Disney himself and is often referred to as the Caltech of the Arts hints its nickname CalArts.
As you can tell by its name this school is focused primarily on art and design topics. Aspiring game designers can use this to their advantage and focus in on one particular niche, which can help to separate them from the pack.
Those of you wishing to attend CalArts are expected to have graduated near the top of your high school class and possess an extensive portfolio displaying your best work.
Unlike some of the other schools mentioned on this list, the Art Center is a relatively small school with just under 2, students.
Nevertheless, this exceptional college packs a big punch for such a small size. This school is similar to CalArts in that it is a college solely focused on arts and design, which allows for a more in-depth coverage of artistic topics.
While there are many different degrees available, those seeking employment in the video game industry will likely concentrate on a degree in Entertainment Design.
It is here where students build all of the prerequisite knowledge necessary for entry-level video game design jobs. This degree focuses in on both concept design and character animation and the official website even boast about how this degree preps students for career opportunities at companies such as Sony, Blur, and Riot Games.
Otis has been around since the early 20th century. It is widely considered to the first independent school of art in Los Angeles. Since its humble beginnings, Otis has grown to include degrees in over a dozen artistic disciplines including illustration, toy design, architecture, fashion design, and digital media.
More than likely game designers will opt for the digital media degree as it offers concentrations in Game Design, Animation and Motion Design.
Aspiring students are required to submit past grades and a design portfolio. As with many things in downtown LA this school is not cheap. Instead, this school offers either a two-year or three-year approach.
Both are aimed to give students the fundamental skills necessary to join a real-world production team. Along with the foundational artistic and design skills, both approaches allow students to focus in on one of four specialty areas.
They include 3D animation, modeling and texturing, character animation, and visual effects animation. You know what game developmemt and production is about and you are keen to work together with development teams Self-managing.
You can set up plans and schedules for yourself and others and if you feel that a given goal is unclear or unrealistic, you look for a solution.
You like working with others towards a common goal. Achieving results is what matters most to you, not who gets the credit. Perform online research and analysis regarding communities, trends and games performance measurement Source for new games, suggest new titles, convince your colleagues of why they should share your passion for taking on one of those titles Accompany the production of a developer from signing to release and further; work with the team regarding schedules and marketing requirements, identify and target the right audience, set up marketing plans and suggest cool and unusual marketing opportunities Work together with game developer teams, test their games and give feedback Work together with platform holders to set up store pages and manage events and discounts Help improving the workflow and strategies on the department.
You are able to rapidly change direction when priorities shift, staying focused on the most relevant project and evolving to get it done A problem solver: You know a problem when you see one, and you also know that if you do not tackle it right away and fix it properly, it will come back later and bite you and your fellow developers in the rear right before the deadline of the next milestone.
So you get in there, look past the obvious solutions, dig deeper and get it out of the way Self-managing: You collaborate with the team to potentially own any part of the project from design to implementation Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize A team player: You are a brilliant team player, working well with others towards a common goal.
Achieving results is what matters most to you, not who gets the credit You will: Become part of the tech team working on our in-house game engine Enhance and maintain our game editor FledgEd Work closely with artists and designers to improve and optimize their workflows Create tools complementing our in-house game engine Maintain and improve our existing build process and CIS Create, test and deploy builds Identify and solve problems in the build Your specs: You prefer creating advanced technology by yourself rather than using predefined black boxes you do not have full control over Experienced: So you get in there, look past the obvious solutions, dig deeper and get it out of the way Passionate for developing core tech: You collaborate with the team to potentially own any part of the project from design to implementation Educated: Achieving results is what matters most to you, not who gets the credit Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize You will: Become an integral part of our small core tech team Dig deep into the codebase of our tech to improve existing systems Design and implement new features and systems from scratch for multiple, unannounced projects for PC and consoles Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team Your specs: You know one key to mastering gameplay mechanics is playing games.
Passionate for developing core games: So you get in there, look past the obvious solutions, dig deeper and get it out of the way. You know gameplay programming requires creative talent in order to be fun in the end, and you are here to put yours to good use.
Being a brilliant team player, you love working with others towards a common goal, being it designers, artists or fellow techies.
Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize You will: Constantly on the lookout for new features and techniques defining the bleeding edge of real time rendering An engineer: Not only do you know all the advances in realtime rendering and love talking about them, you also know the importance of being able to implement them efficiently A problem solver: Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize.
Become an integral part of our small core tech team Help define the looks of our next games Make sure that all the shiny features and techniques work equally well on all supported platforms Dig deep into the codebase of our tech to improve existing systems Design and implement new rendering features and systems from scratch for multiple, unannounced projects for PC and consoles Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team Your specs: A gamer — you know that one key to designing great games is playing games.
Passionate about game design and game development An experienced hands-on developer — you like to use editors and scripts, and are keen to demonstrate a high level of ownership and responsibility in your day to day work Action and combat-driven — you are a subject matter expert in the area of enemy design and combat feel Leading the way — you can guide and improve combat experiences big and small, from simple introductory enemies to major boss encounters and everything in between Analytical — you have a fine understanding of the ways that combat systems can succeed or fail.
Become a senior member of our gameplay and game design team Drive and organize the design, implementation, tuning, and polish of combat encounters and features Get your hands dirty — you will be responsible for a variety of combat-related tasks and express your creativity through mastery of our proprietary game development editor Work closely with members of different departments art, production, and engineering Your specs: Passionate about game design and game development A hands-on developer — you like to use editors and scripts, and are keen to demonstrate a high level of ownership and responsibility in your day to day work Action and combat-driven — you can create and improve compelling combat experiences big and small, from simple introductory enemies to major boss encounters and everything in between Analytical — you have a fine understanding of the ways that combat systems can succeed or fail.
Become a full member of our gameplay and game design team Become a subject matter expert in the area of enemy design and combat feel Get your hands dirty — you will be responsible for a variety of combat-related tasks and express your creativity through mastery of our proprietary game development editor Work closely with members of different departments art, production, and engineering Your specs: Passionate about sophisticated game art A creative and talented artist with a very good eye for art and design A dedicated team player Keen to demonstrate high ownership and responsibility You will: Become a full member of our art team Learn to design and create stunning visual effects for console and PC Design and create VFX for complex character and environment setups Work closely with members of different departments art, animation, design and tech Your specs: Professional experience in VFX for games Optional: Reference material regarding VFX for games Optional: Knowledge in cinematic post production is a plus Optional: Experienced in 3D modeling.